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  2. Bootstrapping (statistics) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(statistics)

    Bootstrapping is any test or metric that uses random sampling with replacement (e.g. mimicking the sampling process), and falls under the broader class of resampling methods. Bootstrapping assigns measures of accuracy ( bias, variance, confidence intervals, prediction error, etc.) to sample estimates.

  3. Bootstrapping (compilers) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(compilers)

    Bootstrapping (compilers) In computer science, bootstrapping is the technique for producing a self-compiling compiler – that is, a compiler (or assembler) written in the source programming language that it intends to compile. An initial core version of the compiler (the bootstrap compiler) is generated in a different language (which could be ...

  4. Master boot record - Wikipedia

    en.wikipedia.org/wiki/Master_boot_record

    A master boot record ( MBR) is a type of boot sector in the first few blocks of partitioned computer mass storage devices like fixed disks or removable drives intended for use with IBM PC-compatible systems and beyond. The concept of MBRs was publicly introduced in 1983 with PC DOS 2.0 . The MBR holds the information on how the disc's sectors ...

  5. Classpath - Wikipedia

    en.wikipedia.org/wiki/Classpath

    Classpath. Classpath is a parameter in the Java Virtual Machine or the Java compiler that specifies the location of user-defined classes and packages. The parameter may be set either on the command-line, or through an environment variable .

  6. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Self-modifying code. In computer science, self-modifying code ( SMC or SMoC) is code that alters its own instructions while it is executing – usually to reduce the instruction path length and improve performance or simply to reduce otherwise repetitively similar code, thus simplifying maintenance.

  7. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer environment).

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In class-based programming, objects are created as instances of classes by subroutines called constructors, and destroyed by destructors. An object is an instance of a class as it can access to all data types (primitive as well as non primitive), and methods etc., of a class. Therefore, objects may be called a class instances or class objects.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    History Terminology invoking "objects" in the modern sense of object-oriented programming made its first appearance at the artificial intelligence group at MIT in the late 1950s and early 1960s. "Object" referred to LISP atoms with identified properties (attributes). Another early MIT example was Sketchpad created by Ivan Sutherland in 1960–1961; in the glossary of the 1963 technical report ...