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  2. Recreation room - Wikipedia

    en.wikipedia.org/wiki/Recreation_room

    A recreation room arranged as a children's play area. A recreation room (also known as a rec room, rumpus room, play room, playroom, games room, or ruckus room) is a room used for a variety of purposes, such as parties, games and other everyday or casual activities. The term recreation room is most prevalent in the United States, while rumpus ...

  3. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  4. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  5. This TV writer crafted her most powerful narrative yet — in ...

    www.aol.com/news/tv-writer-crafted-her-most...

    Reviews beyond the board-game world, in the escape room and immersive communities, have been positive and have praised the title as an approachable and emotional story-first game, with some even ...

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A game that is similar in design to another game in its genre (e.g., a Doom clone or a Grand Theft Auto clone). Sometimes used in a derogatory fashion to refer to an inferior 'ripoff' of a more successful title. closed beta A beta testing period where only specific people have access to the game. cloud gaming

  7. Arcade cabinet - Wikipedia

    en.wikipedia.org/wiki/Arcade_cabinet

    Upright cabinets. Upright cabinets are the most common in North America, with their design heavily influenced by Computer Space and Pong.While the futuristic look of Computer Space 's outer fiberglass cabinet did not carry forward, both games did establish separating parts of the arcade machine for the cathode-ray tube (CRT) display, the game controllers, and the computer logic areas.

  8. Dwarven Forge - Wikipedia

    en.wikipedia.org/wiki/Dwarven_Forge

    The live-play D&D show Critical Role has featured Dwarven Forge since some of its earliest use of 3D tabletop terrain for battle maps. [6] Episode 44 of campaign 1, 'The Sunken Tomb', which aired March 10 2016, featured a substantial build (revealed at 2 hours, 47 minutes into the episode, Video on YouTube) [7] and Dwarven Forge has appeared regularly on their table ever since.

  9. Scott Nicholson (academic) - Wikipedia

    en.wikipedia.org/wiki/Scott_Nicholson_(academic)

    Scott Nicholson (academic) Scott Nicholson (born March 27, 1971) is a Canadian-American Professor of Game Design & Development at Wilfrid Laurier University in Brantford, Ontario. He is an author, game designer, speaker and the Director of the Brantford Games Network Lab at Wilfrid Laurier University in Brantford, Ontario, Canada. [1][2]

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