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  2. zSpace (company) - Wikipedia

    en.wikipedia.org/wiki/ZSpace_(company)

    zspace .com. zSpace is a technology firm based in San Jose, California that combines elements of virtual and augmented reality in a computer. zSpace mostly provides AR/VR technology to the education market. [1] It allows teachers and learners to interact with simulated objects in virtual environments. [2] [3] [4]

  3. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    Three-dimensional space. A representation of a three-dimensional Cartesian coordinate system with the x -axis pointing towards the observer. In geometry, a three-dimensional space ( 3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values ( coordinates) are required to determine the position of a point.

  4. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    In mathematical analysis and computer science, functions which are Z-order, Lebesgue curve, Morton space-filling curve, [1] Morton order or Morton code map multidimensional data to one dimension while preserving locality of the data points. It is named in France after Henri Lebesgue, who studied it in 1904, [2] and named in the United States ...

  5. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Cartesian coordinate system with a circle of radius 2 centered at the origin marked in red. The equation of a circle is (x − a)2 + (y − b)2 = r2 where a and b are the coordinates of the center (a, b) and r is the radius. Cartesian coordinates are named for René Descartes, whose invention of them in the 17th century revolutionized ...

  6. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest. The encoding scheme may be flipped with the ...

  7. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point.

  8. Space group - Wikipedia

    en.wikipedia.org/wiki/Space_group

    The space groups in three dimensions were first enumerated in 1891 by Fedorov (whose list had two omissions (I 4 3d and Fdd2) and one duplication (Fmm2)), and shortly afterwards in 1891 were independently enumerated by Schönflies (whose list had four omissions (I 4 3d, Pc, Cc, ?) and one duplication (P 4 2 1 m)).

  9. Euclidean space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_space

    A point in three-dimensional Euclidean space can be located by three coordinates. Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, in Euclid's Elements, it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are Euclidean spaces of any positive integer ...