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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas. Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software ( NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children.

  4. List of Google products - Wikipedia

    en.wikipedia.org/wiki/List_of_Google_products

    Google Friend Connect – add social features to websites. Discontinued on March 1, replaced by Google+'s pages and off-site Page badges. Jaiku – social networking, microblogging and lifestreaming service comparable to Twitter. Shut down January 15. Google Code Search – software search engine. Discontinued on January 15.

  5. Google Meet - Wikipedia

    en.wikipedia.org/wiki/Google_Meet

    Google Meet is a video communication service developed by Google. It is one of two apps that constitute the replacement for Google Hangouts, the other being Google Chat. It replaced the consumer-facing Google Duo on November 1, 2022, with the Duo mobile app being renamed Meet and the original Meet app set to be phased out.

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  7. Flip (software) - Wikipedia

    en.wikipedia.org/wiki/Flip_(software)

    Flip (formerly Flipgrid and originally Vidku [1]) is a free-to-use video discussion platform owned by Microsoft for use in classroom environments. The platform is available via a web browser, [2] or through a mobile app on iOS and Android devices. The software allows teachers to post topics arranged in a grid which contain videos and text-based ...

  8. Google Contacts - Wikipedia

    en.wikipedia.org/wiki/Google_Contacts

    Google Contacts originated as the built-in contacts manager in Gmail, which was introduced in as early as 2007. [3] It was later released as an Android app for Nexus devices in 2010, [4] before it became available for all Android phones in 2015. [5] A standalone web application was released the same year, featuring a revamped user interface. [6]

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