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  2. Chrysler Comprehensive Compensation System - Wikipedia

    en.wikipedia.org/wiki/Chrysler_Comprehensive...

    The Chrysler Comprehensive Compensation System (commonly referred to as " C3 ") was a project in the Chrysler Corporation to replace several payroll applications with a single system. The new system was built using Smalltalk and GemStone. The software development techniques invented and employed on this project are of interest in the history of ...

  3. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    A structure chart (SC) in software engineering and organizational theory is a chart which shows the breakdown of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

  4. Test data - Wikipedia

    en.wikipedia.org/wiki/Test_data

    Test data. Test data plays a crucial role in software development by providing inputs that are used to verify the correctness, performance, and reliability of software systems. Test data encompasses various types, such as positive and negative scenarios, edge cases, and realistic user scenarios, and it aims to exercise different aspects of the ...

  5. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ Programming at Wikibooks. C++ ( / ˈsiː plʌs plʌs /, pronounced " C plus plus " and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup.

  6. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    v. t. e. Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming ...

  7. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. Typical event can be UI events from mice, keyboards, touchpads and touchscreens, or external sensor inputs, or be programmatically generated ( message passing) from other programs or threads, or network ...

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