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  2. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    Templates in C++ may also be used for template metaprogramming, which is a way of pre-evaluating some of the code at compile-time rather than run-time. Using template specialization, C++ Templates are Turing complete. Technical overview. There are many kinds of templates, the most common being function templates and class templates.

  3. High-level design - Wikipedia

    en.wikipedia.org/wiki/High-level_design

    High-level design (HLD) explains the architecture that would be used to develop a system. The architecture diagram provides an overview of an entire system, identifying the main components that would be developed for the product and their interfaces. The HLD can use non-technical to mildly technical terms which should be understandable to the ...

  4. Low-level design - Wikipedia

    en.wikipedia.org/wiki/Low-level_design

    Low-level design ( LLD) is a component-level design process that follows a step-by-step refinement process. This process can be used for designing data structures, required software architecture, source code and ultimately, performance algorithms. Overall, the data organization may be defined during requirement analysis and then refined during ...

  5. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Template (C++) Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes.

  6. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    In summary, a template is a compile-time parameterized function or class written without knowledge of the specific arguments used to instantiate it. After instantiation, the resulting code is equivalent to code written specifically for the passed arguments.

  7. Overview of AOL Mail - AOL Help

    help.aol.com/articles/overview-of-new-aol-mail

    Overview of AOL Mail. AOL Mail is always looking to improve on the features you know and love, while also ensuring the best safety and performance. Although you can't switch back to the classic version of AOL Mail, you can continue to enjoy your favorite features and many new ones as well.

  8. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    Time to Hello World. "Time to hello world" (TTHW) is the time it takes to author a "Hello, World!" program in a given programming language. This is one measure of a programming language's ease of use; since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!"

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In class-based programming, objects are created as instances of classes by subroutines called constructors, and destroyed by destructors. An object is an instance of a class as it can access to all data types (primitive as well as non primitive), and methods etc., of a class. Therefore, objects may be called a class instances or class objects.