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This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Quest Atlantis (QA) was a 3D multiuser, computer graphics learning environment that utilized a narrative programming toolkit to immerse children, ages 9–16, in meaningful inquiry tasks. Quest Atlantis combined strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.
learningcompany .com. The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers ...
Education reform is the process of constantly renegotiating and restructuring the educational standards to reflect the ever-evolving contemporary ideals of social, economic, and political culture. [9] Reforms can be based on bringing education into alignment with a society's core values.
Use in education. Webquests can be a valuable addition to a collaborative classroom. One of the goals is to increase critical thinking by employing higher levels of Bloom’s Taxonomy and Webb’s Depth of Knowledge. This is a goal of the American educational system's Common Core and many new American state standards for public education.
Educational psychology is a modern field of formal study, but scholars have been fascinated with how people learn for a very long time. Democritus wrote about the influence of a person's home life ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Quest was founded by Gary D. Kerber in 1988 as Educational Medical, Inc., and started up by acquiring seven schools in 1988 and 1989 focused on health care education. Over time Quest began acquiring schools in different fields and in other U.S. states. [2] In September 1998, the company changed its name to Quest Education Corporation.
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