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A normal resting heart rate typically falls between 60–100 beats per minute. The heart rate at which a person with AFib is considered safe can differ based on whether they’re resting, engaging ...
Atrial fibrillation (AFib) is the most common heart rhythm disorder. The condition is characterized by heart palpitations (rapid heartbeat) or irregular heartbeat. Other symptoms include ...
The three types of heart attacks are: ST segment elevation myocardial infarction (STEMI) non-ST segment elevation myocardial infarction (NSTEMI) coronary spasm, or unstable angina. “ST segment ...
Shortness of breath and feeling tired can be signs of the condition. Often people also have swelling in their ankles, feet, legs, and mid-section because the heart is not strong enough to pump ...
Symptoms of a heart attack include: Discomfort, pressure, heaviness, tightness, squeezing, or pain in your chest, arm, or below your breastbone. Discomfort that goes into your back, jaw, throat ...
High output also can happen when your body lacks enough oxygen-carrying red blood cells, a condition called anemia. That makes your heart pump more blood faster. Another common cause is ...
Outlook. Tightness in the chest can be caused by multiple issues. Reasons include infection, injury, anxiety, cardiovascular conditions, lung conditions, and digestive issues. If you feel like ...
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
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