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  2. Design - Wikipedia

    en.wikipedia.org/wiki/Design

    Participatory design (originally co-operative design, now often co-design) is the practice of collective creativity to design, attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end-users) in the design process to help ensure the result meets their needs and is usable. [40]

  3. Cognitive ergonomics - Wikipedia

    en.wikipedia.org/wiki/Cognitive_ergonomics

    user-centered design of human-machine interaction and human-computer interaction (HCI); design of information technology systems that support cognitive tasks (e.g., cognitive artifacts); development of training programs; work redesign to manage cognitive workload and increase human reliability. designed to be "easy to use" and accessible by ...

  4. Software design - Wikipedia

    en.wikipedia.org/wiki/Software_design

    Software design is the process of conceptualizing how a software system will work before it is implemented or modified. [1] Software design also refers to the direct result of the design process – the concepts of how the software will work which consists of both design documentation and undocumented concepts.

  5. Model-centered instruction - Wikipedia

    en.wikipedia.org/wiki/Model-centered_instruction

    Principles of Model-Centered Instruction. Gibbons has defined seven principles that summarize the general design prescriptions of model-centered instruction. These principles are related to the overall instructional purposes, subject-matter content, and instructional strategies of model-centered instruction. Key ideas related to designing ...

  6. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    User Experience Design Honeycomb [22] designed by Peter Morville [23] Peter Morville of Google designed the User Experience Honeycomb framework in 2004 when leading operations in user interface design. The framework was created to guide user interface design. It would act as a guideline for many web development students for a decade. [23]

  7. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    Theorists like John Dewey, Jean Piaget and Lev Vygotsky, whose collective work focused on how students learn, have informed the move to student-centered learning.Dewey was an advocate for progressive education, and he believed that learning is a social and experiential process by making learning an active process as children learn by doing.

  8. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Here, the illustration person called Femi is a persona used online. A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a personalized fictional character created to represent a user type that might use a site, brand, or product in a similar way. [1]

  9. Computer security - Wikipedia

    en.wikipedia.org/wiki/Computer_security

    An example of a physical security measure: a metal lock on the back of a personal computer to prevent hardware tampering. Computer security (also cybersecurity, digital security, or information technology (IT) security) is the protection of computer software, systems and networks from threats that may result in unauthorized information disclosure, theft of (or damage to) hardware, software, or ...