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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Website. classroom .google .com. Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3]

  3. Domain-general learning - Wikipedia

    en.wikipedia.org/wiki/Domain-general_learning

    Domain-general learning. Domain-general learning theories of development suggest that humans are born with mechanisms in the brain that exist to support and guide learning on a broad level, regardless of the type of information being learned. [1] [2] [3] Domain-general learning theories also recognize that although learning different types of ...

  4. Information processing theory - Wikipedia

    en.wikipedia.org/wiki/Information_processing_theory

    The information processing theory simplified is comparing the human brain to a computer or basic processor. It is theorized that the brain works in a set sequence, as does a computer. The sequence goes as follows, "receives input, processes the information, and delivers an output". This theory suggests that we as humans will process information ...

  5. Beginner’s Guide to a Sensory Diet - Healthline

    www.healthline.com/health/guide-to-sensory-diet

    chewing gum. chewy or crunchy snacks. scented markers. essential oils. Keep in mind that while some kids with sensory processing issues need more sensory input in one or more of these areas, other ...

  6. Meaningful learning - Wikipedia

    en.wikipedia.org/wiki/Meaningful_learning

    Meaningful learning. Meaningful learning refers to the act of higher order thinking and development through intellectual engagement that uses pattern recognition and concept association. It can include—but is not limited to—critical and creative thinking, inquiry, problem solving, critical discourse, and metacognitive skills. [1]

  7. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning ( ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2] [3] [4] Experiential learning is distinct from rote or ...

  8. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    v. t. e. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  9. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [1] [2]