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  2. Missing square puzzle - Wikipedia

    en.wikipedia.org/wiki/Missing_square_puzzle

    The apparent triangles formed from the figures are 13 units wide and 5 units tall, so it appears that the area should be S = ⁠ 13×5 / 2 ⁠ = 32.5 units. However, the blue triangle has a ratio of 5:2 (=2.5), while the red triangle has the ratio 8:3 (≈2.667), so the apparent combined hypotenuse in each figure is actually bent.

  3. Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Tower_of_Hanoi

    The game can be represented by an undirected graph, the nodes representing distributions of disks and the edges representing moves. For one disk, the graph is a triangle: The graph for two disks is three triangles connected to form the corners of a larger triangle. A second letter is added to represent the larger disk.

  4. Nim - Wikipedia

    en.wikipedia.org/wiki/Nim

    None. Nim is a mathematical game of strategy in which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap or pile. Depending on the version being played, the goal of the game is ...

  5. Pictionary - Wikipedia

    en.wikipedia.org/wiki/Pictionary

    Pictionary. Pictionary (/ ˈpɪkʃənəri /, US: /- ɛri /) is a charades -inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. [1] Angel Games licensed Pictionary to Western Publishing. Hasbro purchased the rights in 1994 after acquiring the games business of ...

  6. Chaos game - Wikipedia

    en.wikipedia.org/wiki/Chaos_game

    In mathematics, the term chaos game originally referred to a method of creating a fractal, using a polygon and an initial point selected at random inside it. [1][2] The fractal is created by iteratively creating a sequence of points, starting with the initial random point, in which each point in the sequence is a given fraction of the distance ...

  7. MacMahon Squares - Wikipedia

    en.wikipedia.org/wiki/MacMahon_Squares

    The MacMahon Squares game is an example of an edge-matching puzzle. The family of such problems is NP-complete . The first part of New Mathematical Diversions describes these games in general, starting with linear forms ( dominoes ), then progressing in detail with similar games using tiles shaped as equilateral triangles, squares, right ...

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