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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo. ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages. [8] [9] It also enables teachers to note feedback on ...

  4. Schoology - Wikipedia

    en.wikipedia.org/wiki/Schoology

    Schoology was designed by Jeremy Friedman, Ryan Hwang, and Tim Trinidad in 2007 while studying at Washington University in St. Louis. [1] Originally designed for sharing notes, features were gradually added and modified. Schoology secured its first round of equity financing, totaling $1,250,000, with an investment of unknown origin in 2009 and ...

  5. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    e. Student-centered learning, also known as learner-centered education, broadly encompasses methods of teaching that shift the focus of instruction from the teacher to the student. In original usage, student-centered learning aims to develop learner autonomy and independence [1] by putting responsibility for the learning path in the hands of ...

  6. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture, and scalable design that allows integration with student information systems and authentication ...

  7. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    The software was designed for students outside the classroom to augment their mathematics education and school districts seeking to enhance their mathematics curriculum. [4] [13] In 2012, the firm offered free trial licensing of lessons aligned with the Common Core State Standards Initiative to all schools within the United States.

  8. Book Your Video Visit with the Best Doctors Online. Stay safe at home while receiving top-quality medical care: online video visits and phone appointments with certified physicians. It's safe, secure, and with all the same privacy as a physical visit. We know that finding the right doctor or provider is important to your health.

  9. Learning-by-doing - Wikipedia

    en.wikipedia.org/wiki/Learning-by-doing

    Learning-by-doing. Learning by doing is a theory that places heavy emphasis on student engagement and is a hands-on, task-oriented, process to education. [1] The theory refers to the process in which students actively participate in more practical and imaginative ways of learning. This process distinguishes itself from other learning approaches ...