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  2. Baldi's Basics in Education and Learning - Wikipedia

    en.wikipedia.org/wiki/Baldi's_Basics_in_Education...

    Genre (s) Horror, puzzle. Mode (s) Single-player. Baldi's Basics in Education and Learning is a 2018 horror game developed and published by Micah McGonigal, known by the pseudonym "mystman12". Set in a schoolhouse, the player must locate seven notebooks which each consists of math problems without being caught by Baldi, his students and other ...

  3. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1] In professional learning contexts, individuals ...

  4. en.wikipedia.org

    en.wikipedia.org/wiki/Baldi-basic-in-education...

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  5. Talk:Baldi's Basics in Education and Learning - Wikipedia

    en.wikipedia.org/wiki/Talk:Baldi's_Basics_In...

    You need to include more about the development of Baldi's Basics, including the origins, early tests and unused content as stated in TetraBitGaming's videos about the game. 2601:203:C281:28F0:C877:2AFF:FE11:E83D ( talk ) 17:45, 24 November 2022 (UTC) Reply [ reply ]

  6. Brave New World - Wikipedia

    en.wikipedia.org/wiki/Brave_New_World

    Brave New World is a dystopian novel by English author Aldous Huxley, written in 1931 and published in 1932. Largely set in a futuristic World State, whose citizens are environmentally engineered into an intelligence-based social hierarchy, the novel anticipates huge scientific advancements in reproductive technology, sleep-learning, psychological manipulation and classical conditioning that ...

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  8. Educational attainment in the United States - Wikipedia

    en.wikipedia.org/wiki/Educational_attainment_in...

    Here the difference was a mere $3,766 or 13.8%. The difference between those with a high school diploma ($30,000) and those who did not complete high school ($18,826) was $8,454 or 45%. Overall, the income in the United States for all sexes, races and levels of educational attainment was $36,308 annually. [3]

  9. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...