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Mental Magic is a format in which cards may be played as any card in the game with the same mana cost. Mini-Magic is a constructed variant where decks are built with a maximum card limit of 15 and a maximum hand size of 3. Because of the small deck size, the state-based action causing a player to lose when they attempt to draw a card from their ...
The trading card game Magic: The Gathering has released a large number of sets since it was first published by Wizards of the Coast. After the 1993 release of Limited Edition, also known as Alpha and Beta, roughly 3-4 major sets have been released per year, in addition to various spin-off products. Magic has made three types of sets since Alpha ...
Medium. Skills. Card playing. Dice rolling. Strategic thought. Middle-earth Collectible Card Game ( MECCG) is an out-of-print collectible card game released by Iron Crown Enterprises in late 1995. It is the first CCG based on J.R.R. Tolkien 's fictional universe of Middle-earth, with added content from ICE 's Middle-earth Role Playing Game.
= deck of cards = checkbook 1 oz lunch meat = compact disc = hockey puck 1½ oz cheese = 3 dice 1 pancake = compact disc ½ cup of cooked rice = lightbulb ½ cup cooked pasta = lightbulb 1 slice of bread = cassette tape 1 bagel = 6 oz can of tuna 3 cups popcorn = 3 baseballs 1½ oz cheese = 3 stacked dice 1 cup yogurt = baseball
The rules of Magic have been changed frequently over the years by the manufacturer, Wizards of the Coast, mostly in minor ways. However, major rules overhauls have also been done a few times. In its most-played form, Magic is a game where two players bring their own set of cards, called a deck, and play each other. Players start by drawing a ...
Flip. Flip is a keyword action that deals with specially printed cards known as "flip cards". Each of these cards has two sets of normal card attributes (e.g. name, rules text, power and toughness): one right-side-up above the card's image and one upside-down (with no mana cost) below the image.
Uno (/ ˈ uː n oʊ /; from Spanish and Italian for 'one'), stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.
Example cards: Flash, Tendrils of Agony, Empty the Warrens, Aluren, Painter's Servant. Example decks: The Perfect Storm, which utilizes Dark Ritual and artifact mana to draw cards and fuel a lethal Tendrils of Agony, all the while disrupting the opponent with Duress and Force of Will.
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