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  2. Virtual Reality (journal) - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_(journal)

    Virtual Real. Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications. [1] The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie ( Brunel University London ). [2]

  3. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality ( VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).

  4. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with ...

  5. Virtual Reality journal - Wikipedia

    en.wikipedia.org/?title=Virtual_Reality_journal&...

    Virtual Reality (journal) This page is a redirect. The following categories are used to track and monitor this redirect: From a page move: This is a redirect from a ...

  6. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    Virtual reality is being applied to a wide range of medical areas, including medical education, training, surgery and diagnostic assistance for heath staff. For patients it is a good way of using it for their rehabilitation and training. [12] VR began to appear in rehabilitation in the 2000s.

  7. Carolina Cruz-Neira - Wikipedia

    en.wikipedia.org/wiki/Carolina_Cruz-Neira

    Carolina Cruz-Neira is a Spanish - Venezuelan - American computer engineer, researcher, designer, educator, and a pioneer of virtual reality (VR). She is known for inventing the cave automatic virtual environment (CAVE). She previously worked at Iowa State University (ISU), University of Louisiana at Lafayette (UL Lafayette), University of ...

  8. Virtual Reality in the Schools - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_the_schools

    VR in the Schools is a peer-reviewed journal of the Virtual Reality and Education Laboratory (VREL), published by East Carolina University. VR in the Schools addresses issues of incorporating virtual reality into the education system. The journal started out as a printed quarterly but changed to an online-only publishing format starting with ...

  9. Spatial cognition - Wikipedia

    en.wikipedia.org/wiki/Spatial_cognition

    Spatial cognition is the acquisition, organization, utilization, and revision of knowledge about spatial environments. It is most about how animals including humans behave within space and the knowledge they built around it, rather than space itself. These capabilities enable individuals to manage basic and high-level cognitive tasks in ...