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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  3. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    https://prodigygame.com. Prodigy Education, Inc., formerly Prodigy Game, is a educational technology company focused on game-based learning. Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and ...

  4. Hello English - Wikipedia

    en.wikipedia.org/wiki/Hello_English

    Hello English is an English language-learning application, ... The application consists of 475 interactive lessons and games associated with reading, writing ...

  5. Treasure Mountain! - Wikipedia

    en.wikipedia.org/wiki/Treasure_Mountain!

    NA: 1990. Genre (s) Educational, adventure. Mode (s) Single-player. Treasure Mountain! is an educational video game published by The Learning Company in 1990 [1] for DOS, Windows and Macintosh. It teaches children aged five to nine reading, basic math, and logic skills. [1] Treasure Mountain is the third installment of the Super Seekers series.

  6. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

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