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A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite . Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia ). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have ...
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs. [2] GameWorks is partially open-source. [3] The competing solution being in development by AMD is GPUOpen, which was announced to be free and open-source software under ...
The Secret World. Shadowgrounds: Survivor. Shattered Horizon. Star Citizen. Star Trek (2013 video game) Star Trek DAC. Switchball.
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection ), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI ). Their main uses are in video games (typically as middleware ...
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms.
A physics processing unit ( PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. It is an example of hardware acceleration . Examples of calculations involving a PPU might include rigid body dynamics, soft body dynamics, collision detection, fluid dynamics, hair and ...
Soft-body dynamics. Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies ). [1] The applications are mostly in video games and films. Unlike in simulation of rigid bodies, the shape of soft bodies can change, meaning that the ...
Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet. He worked for Sony Computer Entertainment US R&D from 2003 until 2010 ...