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Blackboard (design pattern) In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies. [2] [1]
A blackboard system is the central space in a multi-agent system. It's used for describing the world as a communication platform for agents. To realize a blackboard in a computer program, a machine readable notation is needed in which facts can be stored. One attempt in doing so is a SQL database, another option is the Learnable Task Modeling ...
But we can now clearly identify a number of architectural patterns, or styles, that currently form the basic repertoire of a software architect." Catalog of architectural patterns. Asynchronous messaging; Blackboard; Blackboard pattern; Client-server (multitier architecture exhibits this style) Cloud computing patterns; Component-based ...
Providence Equity Partners Veritas Capital. Website. blackboard.com. Blackboard Inc., now Anthology is an American educational technology company with corporate headquarters in Boca Raton, Florida. Blackboard was known for Blackboard Learn, a learning management system. [4] Blackboard Inc. merged with Anthology in late 2021.
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Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture, and scalable design that allows integration with student information systems and authentication ...
Overview. The Visitor [1] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
In computer science, the Krauss wildcard-matching algorithm is a pattern matching algorithm. Based on the wildcard syntax in common use, e.g. in the Microsoft Windows command-line interface, the algorithm provides a non-recursive mechanism for matching patterns in software applications, based on syntax simpler than that typically offered by regular expressions.