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NA: 1990. Genre (s) Educational. Mode (s) Single-player. OutNumbered! is an educational video game published by The Learning Company in 1990 [1] for both Windows and Macintosh PCs. It is aimed at children ages seven to fourteen and is designed to teach children mathematical computation and problem solving skills. [2]
Multiple inheritance. Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.
The Crimson Diamond. The Crimson Diamond is a mystery adventure video game developed and published by Julia Minamata for the PC. The game features a text parser, requiring players to solve a mystery through inputting instructions via text to the game. Solo developer Julia Minamata designed the game featuring an EGA color palette, inspired by ...
The 24 puzzle is an arithmetical puzzle in which the objective is to find a way to manipulate four integers so that the end result is 24. For example, for the numbers 4, 7, 8, 8, a possible solution is . The problem has been played as a card game in Shanghai since the 1960s, [1] using playing cards. It has been known by other names, including ...
Water pouring puzzle. Starting state of the standard puzzle; a jug filled with 8 units of water, and two empty jugs of sizes 5 and 3. The solver must pour the water so that the first and second jugs both contain 4 units, and the third is empty. Water pouring puzzles (also called water jug problems, decanting problems, [1][2] measuring puzzles ...
e. The Millennium Prize Problems are seven well-known complex mathematical problems selected by the Clay Mathematics Institute in 2000. The Clay Institute has pledged a US$ 1 million prize for the first correct solution to each problem. The Clay Mathematics Institute officially designated the title Millennium Problem for the seven unsolved ...
The missionaries and cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. [1] The missionaries and cannibals problem is a well-known toy problem in artificial intelligence, where it was used by Saul Amarel as an example of problem representation. [2][3]
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