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  2. 10 Games and Puzzles to Exercise Your Brain - Healthline

    www.healthline.com/health/mental-health/games...

    7. Sudoku. Sudoku is a number puzzle where you have to fill a grid with numbers 1 through 9, with each number appearing only once in a row, column, or box. This classic game makes you think ...

  3. 13 Brain Exercises to Help Keep You Mentally Sharp - Healthline

    www.healthline.com/health/mental-health/brain...

    Try to use that word five times the next day. 4. Dance your heart out. The Centers for Disease Prevention and Control notes that learning new dance moves can increase your brain’s processing ...

  4. How to Improve Concentration: 14 Tips - Healthline

    www.healthline.com/health/mental-health/how-to...

    Playing certain types of games can help you get better at concentrating. Try: sudoku. crossword puzzles. chess. jigsaw puzzles. word searches or scrambles. memory games. A 2015 study of 4,715 ...

  5. Foldit - Wikipedia

    en.wikipedia.org/wiki/Foldit

    fold .it. Foldit is an online puzzle video game about protein folding. It is part of an experimental research project developed by the University of Washington, Center for Game Science, in collaboration with the UW Department of Biochemistry. The objective of Foldit is to fold the structures of selected proteins as perfectly as possible, using ...

  6. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    Josephus problem. In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe . A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  7. Gizmos & Gadgets! - Wikipedia

    en.wikipedia.org/wiki/Gizmos_&_Gadgets!

    Genre (s) Platform. Puzzle. Racing. Mode (s) Single-player. Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company. It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.

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