Health.Zone Web Search

  1. Ad

    related to: history of virtual learning environments

Search results

  1. Results from the Health.Zone Content Network
  2. Wikipedia:Peer review/History of virtual learning ...

    en.wikipedia.org/wiki/Wikipedia:Peer_review/...

    Language links are at the top of the page across from the title.

  3. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  4. Category:History of education - Wikipedia

    en.wikipedia.org/wiki/Category:History_of_education

    History of virtual learning environments; Volksschule; W. Whipping boy This page was last edited on 3 April 2023, at 08:59 (UTC). Text is available under the ...

  5. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  6. Synchronous learning - Wikipedia

    en.wikipedia.org/wiki/Synchronous_learning

    Synchronous communication in distance education began long before the advent of the use of computers in synchronous learning. After the very early days of distance education, when students and instructors communicated asynchronously via the post office, synchronous forms of communication in distance education emerged with broadcast radio and television. [6]

  7. Learning organization - Wikipedia

    en.wikipedia.org/wiki/Learning_organization

    In creating a learning environment it is important to replace confrontational attitudes with an open culture [10] that promotes inquiry and trust. [3] To achieve this, the learning organization needs mechanisms for locating and assessing organizational theories of action. [7] Unwanted values need to be discarded in a process called 'unlearning ...

  8. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality (XR) is an umbrella term to refer to augmented reality (AR), virtual reality (VR), and mixed reality (MR). The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it, [1] [2] giving users an immersive experience by being in a virtual or augmented environment.

  9. eCollege - Wikipedia

    en.wikipedia.org/wiki/ECollege

    Pearson eCollege is an on-demand, or software as a service (SaaS), provider of eLearning software and services to secondary and post-secondary learning institutions and is owned by Pearson PLC. ECollege was founded in 1996 as Real Education, the company went public in 1999. [3] as eCollege.com (NASDAQ: ECLG) and acquired by Pearson in 2007 [4]

  1. Ad

    related to: history of virtual learning environments