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  2. General Problem Solver - Wikipedia

    en.wikipedia.org/wiki/General_Problem_Solver

    General Problem Solver. General Problem Solver ( GPS) is a computer program created in 1957 by Herbert A. Simon, J. C. Shaw, and Allen Newell ( RAND Corporation) intended to work as a universal problem solver machine. In contrast to the former Logic Theorist project, the GPS works with means–ends analysis.

  3. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesperson problem: the black line shows the shortest possible loop that connects every red dot. The travelling salesman problem, also known as the travelling salesperson problem (TSP), asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns ...

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  5. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    A solution of an equation is often called a root of the equation, particularly but not only for polynomial equations. The set of all solutions of an equation is its solution set . An equation may be solved either numerically or symbolically. Solving an equation numerically means that only numbers are admitted as solutions.

  6. Three-body problem - Wikipedia

    en.wikipedia.org/wiki/Three-body_problem

    The three-body problem is a special case of the n-body problem, which describes how n objects move under one of the physical forces, such as gravity. These problems have a global analytical solution in the form of a convergent power series, as was proven by Karl F. Sundman for n = 3 and by Qiudong Wang for n > 3 (see n-body problem for details

  7. Social problem-solving - Wikipedia

    en.wikipedia.org/wiki/Social_problem-solving

    Social problem-solving, in its most basic form, is defined as problem solving as it occurs in the natural environment. [1] More specifically it refers to the cognitive-behavioral process in which one works to find adaptive ways of coping with everyday situations that are considered problematic. This process in self-directed, conscious ...

  8. SAT solver - Wikipedia

    en.wikipedia.org/wiki/SAT_solver

    SAT solver. In computer science and formal methods, a SAT solver is a computer program which aims to solve the Boolean satisfiability problem. On input a formula over Boolean variables, such as " ( x or y) and ( x or not y )", a SAT solver outputs whether the formula is satisfiable, meaning that there are possible values of x and y which make ...

  9. Riemann problem - Wikipedia

    en.wikipedia.org/wiki/Riemann_problem

    A Riemann problem, named after Bernhard Riemann, is a specific initial value problem composed of a conservation equation together with piecewise constant initial data which has a single discontinuity in the domain of interest. The Riemann problem is very useful for the understanding of equations like Euler conservation equations because all ...