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  2. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    Use of Newton's method to compute square roots. Newton's method is one of many known methods of computing square roots. Given a positive number a, the problem of finding a number x such that x2 = a is equivalent to finding a root of the function f(x) = x2 − a. The Newton iteration defined by this function is given by.

  3. Quartic function - Wikipedia

    en.wikipedia.org/wiki/Quartic_function

    In algebra, a quartic function is a function of the form. α. where a is nonzero, which is defined by a polynomial of degree four, called a quartic polynomial . A quartic equation, or equation of the fourth degree, is an equation that equates a quartic polynomial to zero, of the form. where a ≠ 0. [1]

  4. Diophantine equation - Wikipedia

    en.wikipedia.org/wiki/Diophantine_equation

    In the following Diophantine equations, w, x, y, and z are the unknowns and the other letters are given constants: a x + b y = c {\displaystyle ax+by=c} This is a linear Diophantine equation or Bézout's identity . w 3 + x 3 = y 3 + z 3 {\displaystyle w^ {3}+x^ {3}=y^ {3}+z^ {3}} The smallest nontrivial solution in positive integers is 123 + 13 ...

  5. Quadratically constrained quadratic program - Wikipedia

    en.wikipedia.org/wiki/Quadratically_constrained...

    Quadratically constrained quadratic program. In mathematical optimization, a quadratically constrained quadratic program ( QCQP) is an optimization problem in which both the objective function and the constraints are quadratic functions. It has the form. where P0, ..., Pm are n -by- n matrices and x ∈ Rn is the optimization variable.

  6. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    Here the function is . In algebra, a cubic equation in one variable is an equation of the form. in which a is nonzero. The solutions of this equation are called roots of the cubic function defined by the left-hand side of the equation.

  7. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    A Bézier curve is defined by a set of control points P0 through Pn, where n is called the order of the curve ( n = 1 for linear, 2 for quadratic, 3 for cubic, etc.). The first and last control points are always the endpoints of the curve; however, the intermediate control points generally do not lie on the curve.

  8. Riccati equation - Wikipedia

    en.wikipedia.org/wiki/Riccati_equation

    In mathematics, a Riccati equation in the narrowest sense is any first-order ordinary differential equation that is quadratic in the unknown function. In other words, it is an equation of the form. where and . If the equation reduces to a Bernoulli equation, while if the equation becomes a first order linear ordinary differential equation .

  9. Root-finding algorithms - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithms

    Solving an equation f(x) = g(x) is the same as finding the roots of the function h(x) = f(x) – g(x). Thus root-finding algorithms allow solving any equation defined by continuous functions. However, most root-finding algorithms do not guarantee that they will find all the roots; in particular, if such an algorithm does not find any root, that ...