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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  3. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab. Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero.

  4. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  5. Mathematical problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_problem

    A mathematical problem is a problem that can be represented, analyzed, and possibly solved, with the methods of mathematics. This can be a real-world problem, such as computing the orbits of the planets in the solar system, or a problem of a more abstract nature, such as Hilbert's problems. It can also be a problem referring to the nature of ...

  6. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Equation solving. The quadratic formula, the symbolic solution of the quadratic equation ax2 + bx + c = 0. An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values ( numbers, functions, sets, etc.) that fulfill the condition stated ...

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.

  8. Euler method - Wikipedia

    en.wikipedia.org/wiki/Euler_method

    The next step is to multiply the above value by the step size , which we take equal to one here: h ⋅ f ( y 0 ) = 1 ⋅ 1 = 1. {\displaystyle h\cdot f(y_{0})=1\cdot 1=1.} Since the step size is the change in t {\displaystyle t} , when we multiply the step size and the slope of the tangent, we get a change in y {\displaystyle y} value.

  9. 10 Hard Math Problems That Even the Smartest People in the ...

    www.aol.com/10-hard-math-problems-even-150000090...

    One of the greatest unsolved mysteries in math is also very easy to write. Goldbach’s Conjecture is, “Every even number (greater than two) is the sum of two primes.”. You check this in your ...

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