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  2. Ready to Teach Your Toddler to Read? Activities, Books, and More

    www.healthline.com/health/parenting/how-to-teach...

    1. Read together. Even the youngest kids can benefit from having books read to them by their caregivers. When reading is part of the daily routine, children pick up more quickly on other building ...

  3. Reading to Children: Why It’s So Important and How to Start

    www.healthline.com/.../reading-to-children

    First, set the scene in your head. You choose a book. You sit down in your favorite armchair, with your child in your lap, and open to the first of many smooth, colorful pages. You begin to read ...

  4. How to Help a Child with Dyslexia at Home: Ideas, Resources

    www.healthline.com/health/how-to-help-a-child...

    Repeat, repeat, repeat. Repeating and reviewing skills can help a child with dyslexia. This is often done in the form of repeated reading. According to LD Online, repeated reading is a technique ...

  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing help ...

  6. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

  7. READ 180 - Wikipedia

    en.wikipedia.org/wiki/READ_180

    READ 180 provides tools to these students and their teachers to improve their reading performance. READ 180 is a balanced literacy program, which creates an even balance between the time that is devoted to activities based on skills, like phonemic awareness and phonics, and activities based on literature, like making an inference.

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