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  2. Hyperlexia is characterized by high-level reading skills, but other communication delays may be present at the same time. Learn about the signs, diagnosis, and treatment of hyperlexia.

  3. Hyperlexia: What It Means, What the Symptoms Are, and More

    www.webmd.com/children/what-is-hyperlexia

    Hyperlexia is when a child starts reading early and surprisingly beyond their expected ability. It's often accompanied by an obsessive interest in letters and numbers, which develops as an infant ...

  4. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure 's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  5. Brain Games for Dementia: Why They Help, Which Games to Play

    www.healthline.com/.../memory-games-for-dementia

    Research from 2015 suggests that playing games like crosswords puzzles, among other types of puzzles, may potentially lead to cognitive improvements in verbal learning, memory, speed, and more ...

  6. Use of technology in treatment of mental disorders - Wikipedia

    en.wikipedia.org/wiki/Use_of_technology_in...

    The use of electronic and communication technologies as a therapeutic aid to healthcare practices is commonly referred to as telemedicine or eHealth. The use of such technologies as a supplement to mainstream therapies for mental disorders is an emerging mental health treatment field which, it is argued, could improve the accessibility, effectiveness and affordability of mental health care.

  7. SQ3R - Wikipedia

    en.wikipedia.org/wiki/SQ3R

    SQ3R. SQRRR or SQ3R is a reading comprehension method named for its five steps: survey, question, read, recite, and review. The method was introduced by Francis P. Robinson, an American education philosopher in his 1946 book Effective Study. [1]

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