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  2. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creative problem-solving ( CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1] [2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of ...

  3. Concorde TSP Solver - Wikipedia

    en.wikipedia.org/wiki/Concorde_TSP_Solver

    Concorde. The Concorde TSP Solver is a program for solving the travelling salesman problem. It was written by David Applegate, Robert E. Bixby, Vašek Chvátal, and William J. Cook, in ANSI C, and is freely available for academic use. Concorde has been applied to problems of gene mapping, [1] protein function prediction, [2] vehicle routing, [3 ...

  4. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...

  5. XY problem - Wikipedia

    en.wikipedia.org/wiki/XY_problem

    The XY problem obscures the real issues and may even introduce secondary problems that lead to miscommunication, resource mismanagement, and sub-par solutions. The solution for the support personnel is to ask probing questions as to why the information is needed in order to identify the root problem Y and redirect the end user away from an ...

  6. Solving chess - Wikipedia

    en.wikipedia.org/wiki/Solving_chess

    Solving chess consists of finding an optimal strategy for the game of chess; that is, one by which one of the players ( White or Black) can always force a victory, or either can force a draw (see solved game ). It is also related to more generally solving chess-like games (i.e. combinatorial games of perfect information) such as Capablanca ...

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  8. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.It is a field of research in computer science that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals.

  9. Future Problem Solving Program International - Wikipedia

    en.wikipedia.org/wiki/Future_Problem_Solving...

    Website. fpspi.org. Future Problem Solving Program International ( FPSPI ), originally known as Future Problem Solving Program ( FPSP ), and often abbreviated to FPS, is a non-profit educational program that organizes academic competitions in which students apply critical thinking and problem-solving skills to hypothetical future situations.