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PhysX. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been ...
CUDA. In computing, CUDA (originally Compute Unified Device Architecture) is a proprietary [ 1 ] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs ...
The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs.
Mafia II. Mars: War Logs. Metro 2033 (video game) Metro Exodus. Metro: Last Light. Mirror's Edge. Monster Madness: Battle for Suburbia. Mordhau (video game)
Hopper. Hopper is a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is designed for datacenters and is parallel to Ada Lovelace. It is the latest generation of the line of products formerly branded as Nvidia Tesla and since rebranded as Nvidia Data Center GPUs.
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs. [2] GameWorks is partially open-source. [3] The competing solution being in development by AMD is GPUOpen, which was announced to be free and open-source software under ...
Nvidia's shares traded at over $531 per share, and its market capitalization was valued at over US$328.7 billion in January 2021. [141] For the Q2 of 2020, Nvidia reported sales of $3.87 billion, which was a 50% rise from the same period in 2019. The surge in sales and people's higher demand for computer technology.
Physics processing unit. A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. It is an example of hardware acceleration. Examples of calculations involving a PPU might include rigid body dynamics, soft body dynamics, collision detection ...