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  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab. Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero.

  3. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath utilizes the camera of a user's smartphone or tablet to scan and identify mathematical problems. Upon recognition, the app displays the steps to solve the problem. The app presents these steps through various methods and approaches, elucidating the problem-solving process in a step-by-step manner to educate users.

  4. General Problem Solver - Wikipedia

    en.wikipedia.org/wiki/General_Problem_Solver

    General Problem Solver. General Problem Solver ( GPS) is a computer program created in 1957 by Herbert A. Simon, J. C. Shaw, and Allen Newell ( RAND Corporation) intended to work as a universal problem solver machine. In contrast to the former Logic Theorist project, the GPS works with means–ends analysis.

  5. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    After a failure to launch as a product, NAG decided to release it as a free software in 2001 with more than 300 man-years worth of research involved. Axiom is licensed under a Modified BSD license. Cadabra. A Computer Algebra System designed for the solution of problems in field theory.

  6. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  7. Proof assistant - Wikipedia

    en.wikipedia.org/wiki/Proof_assistant

    Proof assistant. In computer science and mathematical logic, a proof assistant or interactive theorem prover is a software tool to assist with the development of formal proofs by human-machine collaboration. This involves some sort of interactive proof editor, or other interface, with which a human can guide the search for proofs, the details ...

  8. Lean (proof assistant) - Wikipedia

    en.wikipedia.org/wiki/Lean_(proof_assistant)

    theorem and_swap (p q: Prop): p ∧ q → q ∧ p:= by intro h-- assume p ∧ q with proof h, the goal is q ∧ p apply And.intro-- the goal is split into two subgoals, one is q and the other is p · exact h.right-- the first subgoal is exactly the right part of h : p ∧ q · exact h.left-- the second subgoal is exactly the left part of h : p ∧ q

  9. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position ...

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