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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo. ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages. [8] [9] It also enables teachers to note feedback on ...

  5. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    Computers in the classroom. Schools often have dedicated computer labs which different classes share for studying and research. Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible ...

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  8. Glacier High School student named state winner in Doodle for ...

    www.aol.com/glacier-high-school-student-named...

    May 25, 2024 at 9:01 AM. May 25—Glacier High School student Anitha Ravipati is the Montana winner for 16th annual Doodle for Google contest. Ravipati is one of 55 state and territory winners ...

  9. Flip (software) - Wikipedia

    en.wikipedia.org/wiki/Flip_(software)

    Flip (formerly Flipgrid and originally Vidku [1]) is a free-to-use video discussion platform owned by Microsoft for use in classroom environments. The platform is available via a web browser, [2] or through a mobile app on iOS and Android devices. The software allows teachers to post topics arranged in a grid which contain videos and text-based ...

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