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  2. Syllabification - Wikipedia

    en.wikipedia.org/wiki/Syllabification

    A hyphenation algorithm is a set of rules, especially one codified for implementation in a computer program, that decides at which points a word can be broken over two lines with a hyphen. For example, a hyphenation algorithm might decide that impeachment can be broken as impeach-ment or im-peachment but not impe-achment .

  3. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue ...

  4. Higher-order thinking - Wikipedia

    en.wikipedia.org/wiki/Higher-order_thinking

    Higher-order thinking involves the learning of complex judgmental skills such as critical thinking and problem solving. Higher-order thinking is considered more difficult to learn or teach but also more valuable because such skills are more likely to be usable in novel situations (i.e., situations other than those in which the skill was learned).

  5. English orthography - Wikipedia

    en.wikipedia.org/wiki/English_orthography

    English orthography is the writing system used to represent spoken English, [1] [2] allowing readers to connect the graphemes to sound and to meaning. [3] It includes English's norms of spelling, hyphenation, capitalisation, word breaks, emphasis, and punctuation . Like the orthography of most world languages, English orthography has a broad ...

  6. The Structure of Scientific Revolutions - Wikipedia

    en.wikipedia.org/wiki/The_Structure_of...

    Since he considered problem solving (or "puzzle solving") to be a central element of science, Kuhn saw that for a new candidate paradigm to be accepted by a scientific community, "First, the new candidate must seem to resolve some outstanding and generally recognized problem that can be met in no other way.

  7. Rule-based system - Wikipedia

    en.wikipedia.org/wiki/Rule-based_system

    Rule-based system. In computer science, a rule-based system is a computer system in which domain-specific knowledge is represented in the form of rules and general-purpose reasoning is used to solve problems in the domain. Two different kinds of rule-based systems emerged within the field of artificial intelligence in the 1970s:

  8. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    A heuristic (/ h j ʊ ˈ r ɪ s t ɪ k /; from Ancient Greek εὑρίσκω (heurískō) 'method of discovery', or heuristic technique (problem solving, mental shortcut, rule of thumb) is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution.

  9. Wittgenstein on Rules and Private Language - Wikipedia

    en.wikipedia.org/wiki/Wittgenstein_on_Rules_and...

    Ludwig Wittgenstein. Wittgenstein on Rules and Private Language is a 1982 book by philosopher of language Saul Kripke in which he contends that the central argument of Ludwig Wittgenstein 's Philosophical Investigations centers on a skeptical rule-following paradox that undermines the possibility of our ever following rules in our use of language.