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  2. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab. Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero.

  5. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    After a failure to launch as a product, NAG decided to release it as a free software in 2001 with more than 300 man-years worth of research involved. Axiom is licensed under a Modified BSD license. Cadabra. A Computer Algebra System designed for the solution of problems in field theory.

  6. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    Closer to the Collatz problem is the following universally quantified problem: Given g , does the sequence of iterates g k ( n ) reach 1 , for all n > 0 ? Modifying the condition in this way can make a problem either harder or easier to solve (intuitively, it is harder to justify a positive answer but might be easier to justify a negative one).

  7. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath utilizes the camera of a user's smartphone or tablet to scan and identify mathematical problems. Upon recognition, the app displays the steps to solve the problem. The app presents these steps through various methods and approaches, elucidating the problem-solving process in a step-by-step manner to educate users.

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