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An operator controlling The Virtual Interface Environment Workstation (VIEW) [1] at NASA Ames around 1990. Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ...
A virtual reality presentation starts up, that explains the history of life on Earth, from the earliest single-cell organisms evolving up to humankind and the environmental devastation of the anthropocene. Due to ecological collapse, humans have had to take to the stars, making only occasional visits back to their home planet. Byron and Fang ...
Virtual reality headset. A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers.
Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include: SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows ...
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [1] AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds ...
The term "virtual artifact" has been used in a variety of ways in scientific and public discourse. Previously it has referred to objects of different nature (e.g. images, user interfaces, models, prototypes, computer animation, virtual books) that exist in digital environments. The concept behind the term is rapidly developing and expanding as ...
Country. United States. Ancient Qumran: A Virtual Reality Tour[1] is the title of a computer-generated film that presents a theoretical reconstruction of the ancient Khirbet Qumran site in the West Bank. The film is silent, but is projected together with an oral presentation interpreting the Qumran site's historical significance.
Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and ...