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Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]
System kaizen is accomplished in an organized manner and is devised to address system-level problems in an organization or any production factory. It is an upper-level strategic planning method for a short period of time. Line kaizen. Line kaizen refers to communication of improvements between the upstream and downstream of a process.
The assignment problem is a special case of the transportation problem, which is a special case of the minimum cost flow problem, which in turn is a special case of a linear program. While it is possible to solve any of these problems using the simplex algorithm , each specialization has a smaller solution space and thus more efficient ...
If the solution to a problem is easy to check for correctness, must the problem be easy to solve? (more unsolved problems in computer science) Millennium Prize Problems Birch and Swinnerton-Dyer conjecture Hodge conjecture Navier–Stokes existence and smoothness P versus NP problem Poincaré conjecture (solved) Riemann hypothesis Yang–Mills existence and mass gap The P versus NP problem is ...
Given an n × n square matrix A of real or complex numbers, an eigenvalue λ and its associated generalized eigenvector v are a pair obeying the relation =,where v is a nonzero n × 1 column vector, I is the n × n identity matrix, k is a positive integer, and both λ and v are allowed to be complex even when A is real.
General Problem Solver. General Problem Solver ( GPS) is a computer program created in 1957 by Herbert A. Simon, J. C. Shaw, and Allen Newell ( RAND Corporation) intended to work as a universal problem solver machine. In contrast to the former Logic Theorist project, the GPS works with means–ends analysis.
Heuristic (computer science) In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.
Social golfer problem. In discrete mathematics, the social golfer problem ( SGP) is a combinatorial-design problem derived from a question posted in the usenet newsgroup sci.op-research in May 1998. [1] The problem is as follows: 32 golfers play golf once a week in groups of 4. Schedule these golfers to play for as many weeks as possible ...