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  2. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  3. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab. Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero.

  4. List of computer algebra systems - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_algebra...

    Successor to Derive. Based on Derive's engine used in TI-89/Voyage 200 and TI-Nspire handheld. Wolfram Alpha. Wolfram Research. 2009. 2013. Pro version: $4.99 / month, Pro version for students: $2.99 / month, ioRegular version: free. Proprietary. Online computer algebra system with step-by step solutions.

  5. Mathematical software - Wikipedia

    en.wikipedia.org/wiki/Mathematical_software

    A solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a software library, that 'solves' a mathematical problem. A solver takes problem descriptions in some sort of generic form and calculates their solution. In a solver, the emphasis is on creating a program or library that can easily be ...

  6. Numerical analysis - Wikipedia

    en.wikipedia.org/wiki/Numerical_analysis

    Numerical analysis is the study of algorithms that use numerical approximation (as opposed to symbolic manipulations) for the problems of mathematical analysis (as distinguished from discrete mathematics ). It is the study of numerical methods that attempt to find approximate solutions of problems rather than the exact ones.

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  8. Iterative method - Wikipedia

    en.wikipedia.org/wiki/Iterative_method

    Iterative method. In computational mathematics, an iterative method is a mathematical procedure that uses an initial value to generate a sequence of improving approximate solutions for a class of problems, in which the n -th approximation is derived from the previous ones. A specific implementation with termination criteria for a given ...

  9. Hungarian algorithm - Wikipedia

    en.wikipedia.org/wiki/Hungarian_algorithm

    The Hungarian method is a combinatorial optimization algorithm that solves the assignment problem in polynomial time and which anticipated later primal–dual methods.It was developed and published in 1955 by Harold Kuhn, who gave it the name "Hungarian method" because the algorithm was largely based on the earlier works of two Hungarian mathematicians, Dénes Kőnig and Jenő Egerváry.

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