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  2. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance. Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.

  3. Stanford Research Institute Problem Solver - Wikipedia

    en.wikipedia.org/wiki/Stanford_Research...

    The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. [1] The same name was later used to refer to the formal language of the inputs to this planner. This language is the base for most of the languages for expressing ...

  4. TK Solver - Wikipedia

    en.wikipedia.org/wiki/TK_Solver

    TK Solver includes roughly 150 built-in functions: mathematical, trigonometric, Boolean, numerical calculus, matrix operations, database access, and programming functions, including string handling and calls to externally compiled routines. Users may also define three types of functions: declarative rule functions; list functions, for table ...

  5. Water pouring puzzle - Wikipedia

    en.wikipedia.org/wiki/Water_pouring_puzzle

    Water pouring puzzle. Starting state of the standard puzzle; a jug filled with 8 units of water, and two empty jugs of sizes 5 and 3. The solver must pour the water so that the first and second jugs both contain 4 units, and the third is empty. Water pouring puzzles (also called water jug problems, decanting problems, [1] [2] measuring puzzles ...

  6. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    Interior-point methods (also referred to as barrier methods or IPMs) are algorithms for solving linear and non-linear convex optimization problems. IPMs combine two advantages of previously-known algorithms: Theoretically, their run-time is polynomial —in contrast to the simplex method, which has exponential run-time in the worst case.

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  8. Concorde TSP Solver - Wikipedia

    en.wikipedia.org/wiki/Concorde_TSP_Solver

    Concorde. The Concorde TSP Solver is a program for solving the travelling salesman problem. It was written by David Applegate, Robert E. Bixby, Vašek Chvátal, and William J. Cook, in ANSI C, and is freely available for academic use. Concorde has been applied to problems of gene mapping, [1] protein function prediction, [2] vehicle routing, [3 ...

  9. Sum and Product Puzzle - Wikipedia

    en.wikipedia.org/wiki/Sum_and_Product_Puzzle

    Sum and Product Puzzle. The Sum and Product Puzzle, also known as the Impossible Puzzle because it seems to lack sufficient information for a solution, is a logic puzzle. It was first published in 1969 by Hans Freudenthal, [1] [2] and the name Impossible Puzzle was coined by Martin Gardner. [3] The puzzle is solvable, though not easily.