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moodle.com. Moodle ( / ˈmuːdəl / MOO-dəl) is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. [3] [4] Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors.
An application programming interface ( API) is a way for two or more computer programs or components to communicate with each other. It is a type of software interface, offering a service to other pieces of software. [1] A document or standard that describes how to build or use such a connection or interface is called an API specification.
Open access logo, originally designed by Public Library of Science. A PhD Comics introduction to open access. Open access ( OA) is a set of principles and a range of practices through which research outputs are distributed online, free of access charges or other barriers. [1]
A MAC address (short for medium access control address) is a unique identifier assigned to a network interface controller (NIC) for use as a network address in communications within a network segment. This use is common in most IEEE 802 networking technologies, including Ethernet, Wi-Fi, and Bluetooth. Within the Open Systems Interconnection ...
Sharable Content Object Reference Model ( SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system.
A typical example of a system that fulfills both roles is MINIX, while for example Singularity is used purely for research. Another example is the Oberon System designed at ETH Zürich by Niklaus Wirth, Jürg Gutknecht and a group of students at the former Computer Systems Institute in the 1980s. It was used mainly for research, teaching, and ...
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.
In class-based programming, objects are created as instances of classes by subroutines called constructors, and destroyed by destructors. An object is an instance of a class as it can access to all data types (primitive as well as non primitive), and methods etc., of a class. Therefore, objects may be called a class instances or class objects.
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