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  2. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    Blackboard (design pattern) In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies. [2] [1]

  3. Blackboard system - Wikipedia

    en.wikipedia.org/wiki/Blackboard_system

    A blackboard system is the central space in a multi-agent system. It's used for describing the world as a communication platform for agents. To realize a blackboard in a computer program, a machine readable notation is needed in which facts can be stored. One attempt in doing so is a SQL database, another option is the Learnable Task Modeling ...

  4. Publish–subscribe pattern - Wikipedia

    en.wikipedia.org/wiki/Publish–subscribe_pattern

    Publish–subscribe is a sibling of the message queue paradigm, and is typically one part of a larger message-oriented middleware system. Most messaging systems support both the pub/sub and message queue models in their API; e.g., Java Message Service (JMS). This pattern provides greater network scalability and a more dynamic network topology ...

  5. Tips for Dealing With Colorblindness In Every Day Tasks - WebMD

    www.webmd.com/eye-health/living-with-color-blindness

    General Tips. For help on several fronts, you might want to: Ask about special contact lenses or glasses. They won’t solve every problem or make you see normally, but check with your doctor to ...

  6. Academic Games - Wikipedia

    en.wikipedia.org/wiki/Academic_Games

    Academic Games is a competition in the U.S. in which players win by out-thinking each other in mathematics, language arts, and social studies.Formal tournaments are organized by local leagues, and on a national level by the Academic Games Leagues of America (AGLOA).

  7. Subgraph isomorphism problem - Wikipedia

    en.wikipedia.org/wiki/Subgraph_isomorphism_problem

    Subgraph isomorphism problem. In theoretical computer science, the subgraph isomorphism problem is a computational task in which two graphs G and H are given as input, and one must determine whether G contains a subgraph that is isomorphic to H . Subgraph isomorphism is a generalization of both the maximum clique problem and the problem of ...

  8. Bongard problem - Wikipedia

    en.wikipedia.org/wiki/Bongard_problem

    A Bongard problem is a kind of puzzle invented by the Soviet computer scientist Mikhail Moiseevich Bongard (Михаил Моисеевич Бонгард, 1924–1971), probably in the mid-1960s. They were published in his 1967 book on pattern recognition. The objective is to spot the differences between the two sides.

  9. Challenge–response authentication - Wikipedia

    en.wikipedia.org/wiki/Challenge–response...

    Challenge-response authentication can help solve the problem of exchanging session keys for encryption. Using a key derivation function, the challenge value and the secret may be combined to generate an unpredictable encryption key for the session. This is particularly effective against a man-in-the-middle attack, because the attacker will not ...