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  2. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in ...

  3. Mafia II - Wikipedia

    en.wikipedia.org/wiki/Mafia_II

    Single-player. Mafia II is a 2010 action-adventure game developed by 2K Czech and published by 2K. It was released on 24 August 2010 for PlayStation 3, Windows, and Xbox 360. [1][2] The game is a standalone sequel to 2002's Mafia, [3] and the second installment in the Mafia series. Set within the fictional city of Empire Bay from 1945 to 1951 ...

  4. Category:Video games using PhysX - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_using...

    Mafia II. Mars: War Logs. Metro 2033 (video game) Metro Exodus. Metro: Last Light. Mirror's Edge. Monster Madness: Battle for Suburbia. Mordhau (video game)

  5. Ageia - Wikipedia

    en.wikipedia.org/wiki/AGEIA

    Ageia, founded in 2002, was a fabless semiconductor company.In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.

  6. Mafia (series) - Wikipedia

    en.wikipedia.org/wiki/Mafia_(series)

    Mafia: Definitive Edition. September 25, 2020. Mafia is a series of action-adventure games originally created and developed by 2K Czech (formerly Illusion Softworks). Since the third installment, however, the games are developed by Hangar 13 and published by 2K Games. The franchise consists of four mainline installments, along with a remake of ...

  7. Mafia (video game) - Wikipedia

    en.wikipedia.org/wiki/Mafia_(video_game)

    The player controls Tommy Angelo from a third-person perspective, and can freely move around, using cars or public transport. Mafia ' s storyline gameplay consists of driving, mainly easy city cruises between different locations, as well as chases and races; the rest of the game is based on third-person on-foot navigation and shooting - all inter-connected with cutscenes.

  8. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (CGI). Their main uses are in video games (typically as middleware), in ...

  9. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs. [2] GameWorks is partially open-source. [3] The competing solution being in development by AMD is GPUOpen, which was announced to be free and open-source software under ...

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