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  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab. Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero.

  3. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath is an educational technology mobile app, owned by Google. It features a computer algebra system with an augmented optical character recognition system, designed for use with a smartphone's camera to scan and recognize mathematical equations; the app then displays step-by-step explanations onscreen. [4]

  4. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    Computer algebra system often include facilities for graphing equations and provide a programming language for the users' own procedures. Axiom. Axiom is a general-purpose computer algebra system. It has been in development since 1971 by IBM, and was originally named scratchpad. Richard Jenks originally headed it but over the years Barry Trager ...

  5. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/.../Constraint_satisfaction_problem

    Constraint satisfaction problem. Constraint satisfaction problems ( CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables, which is solved by constraint satisfaction ...

  6. Euler method - Wikipedia

    en.wikipedia.org/wiki/Euler_method

    It is the most basic explicit method for numerical integration of ordinary differential equations and is the simplest Runge–Kutta method. The Euler method is named after Leonhard Euler, who first proposed it in his book Institutionum calculi integralis (published 1768–1770). [1]

  7. Mathematical optimization - Wikipedia

    en.wikipedia.org/wiki/Mathematical_optimization

    Mathematical optimization (alternatively spelled optimisation) or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. [1] [2] It is generally divided into two subfields: discrete optimization and continuous optimization.

  8. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  9. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.

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