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Business simulation or corporate simulation is simulation used for business training, education or analysis. It can be scenario -based or numeric -based. Most business simulations are used for business acumen training and development. Learning objectives include: strategic thinking, decision making, problem solving, financial analysis, market ...
e. Business simulation games, [1] [2] also known as economic simulation games [3] [4] or tycoon games, are games that focus on the management of economic processes, [5] usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, [2] and can thus be ...
An "advertising tycoon game". Software and hardware focused sandbox business simulation game. A pharmaceutical conglomerate management simulator. Sixth title in the series. Hybrid with RTS elements. 2D top view prison building and management game. Gladiator management sim with RPG and tycoon elements.
Markstrat. Markstrat is a business market simulation game developed by Jean-Claude Larréché and Professor Hubert Gatignon, in which players take control of a virtual corporation. Players make a number of decisions in marketing, finance, research and development, and other areas in order to achieve a better performance than competing players ...
AnyLogic. AnyLogic is a multimethod simulation modeling tool developed by The AnyLogic Company (formerly XJ Technologies). [4] It supports agent-based, discrete event, and system dynamics simulation methodologies. [5] AnyLogic is cross-platform simulation software that works on Windows, macOS and Linux. [5]
The live chat feature can also be used to communicate with other players seated at the table following a set of rules laid down by the casino. The results of the physical transactions by the dealer, such as the outcome of the roulette wheel spin or the dealing of cards, are translated into data that can be utilized by the software by means of ...
Second Life is an online video game that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco –based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had ...
Take the A-Train) is a series of business simulation video games developed and published by Japanese game developer Artdink in Japan. The first game in the series was published in 1985. [citation needed] The first release in the United States was Take the A-Train II, published in 1988 by the Seika Corporation under the title Railroad Empire.
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