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  2. Edgenuity - Wikipedia

    en.wikipedia.org/wiki/Edgenuity

    Edgenuity, formerly Education2020 ( E2020 ), is an online learning resource for school districts produced by an American company Imagine Learning, [1] which teaches kindergarten through 12th grade [2] in core, elective, credit recovery, technical, and career subjects. [3] [4] As of 2019, Edgenuity serves more than four million students in the ...

  3. Jonathan Grayer - Wikipedia

    en.wikipedia.org/wiki/Jonathan_Grayer

    Jonathan Grayer is the Chairman and CEO of Imagine Learning, a leading digital education technology company focused on developing digital curriculum and tools for pre-K–12 students. Grayer founded the company in January 2010 as a partnership with Kohlberg Kravis Roberts (KKR). [1] In January 2018, the company announced a new strategic ...

  4. Online learning persists at Richland 1 due to record SC ... - AOL

    www.aol.com/online-learning-persists-richland-1...

    May 8, 2024 at 2:00 AM. Desperately short on teachers, Richland 1 school district has turned to an online learning platform called Edgenuity for help. According to the parents of high school-age ...

  5. en.wikipedia.org

    en.wikipedia.org/wiki/Lms_edgenuity

    en.wikipedia.org

  6. Knowing Your Nutrition Essentials - learn.healthline.com

    learn.healthline.com/app/lesson/t2d-nutrition...

    Knowing Your Nutrition Essentials. Lesson 1 · 8 min. Welcome to your first lesson on how to manage type 2 diabetes, or prediabetes, while still living your best life. Whether you’re here for yourself, or for someone you love, you’ll find simple ways to improve your health. We’re here to take this journey with you.

  7. MLD Entertainment - Wikipedia

    en.wikipedia.org/wiki/MLD_Entertainment

    Their debut extended play, Welcome To Momoland, was released on November 10, 2016. 2018–2021: Joint ventures and rebranding. The company rebranded itself as MLD Entertainment on January 16, 2018. On May 31, 2018, MLD Entertainment announced that they acquired BM Entertainment, R&D Company, and Double HTNE, as subsidiaries. TFN in May 2021.

  8. Renaissance Learning - Wikipedia

    en.wikipedia.org/wiki/Renaissance_Learning

    Renaissance. Renaissance Learning, Inc. (also known simply as Renaissance) is a software as a service and learning analytics company that makes cloud-based, Pre-K–12 educational software and adaptive assessments. Renaissance employs about 1,000 employees in nine U.S. cities and subsidiaries in Canada, the United Kingdom, Korea, and Australia.

  9. Apex Learning - Wikipedia

    en.wikipedia.org/wiki/Apex_Learning

    History. Microsoft co-founder Paul Allen founded Apex Learning in 1997 for the purpose of applying for online courses and test prep material in grades 6–12. The company initially focused on Advanced Placement courses and test prep. [2] Within one year of operation, 200 students used the Apex platform. [citation needed]