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  2. Friendship Activities: 10 Top Games for Kids - Healthline

    www.healthline.com/health/parenting/friendship...

    The Good Friend List. This is a simple, straightforward activity in which children are asked to list what qualities make a good friend. For example, someone who shares toys, someone who doesn’t ...

  3. 10 Trust-Building Exercises for Kids and Teens - Healthline

    www.healthline.com/health/parenting/trust...

    6. Trust the leader. Divide the group into two teams, with a leader for each. Have the teams line up behind their leaders, one hand on the shoulder of the teammate in front of them. Set up cones ...

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  5. The Importance of Play: How Kids Learn by Having Fun - Healthline

    www.healthline.com/health/the-importance-of-play

    Cognitive benefits. Play promotes healthy development and critical thinking skills. It reinforces memory, helps children understand cause and effect, and, according to Mendez, helps children ...

  6. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

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