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  2. Jaron Lanier - Wikipedia

    en.wikipedia.org/wiki/Jaron_Lanier

    In his book Dawn of the New Everything: Encounters with Reality and Virtual Reality (2017), Lanier reflects on his upbringing in 1960s New Mexico, his lifelong relationship with technology, and his path to Silicon Valley. Part personal memoir and part rumination on virtual reality, Lanier highlights VR's versatility both in historical context ...

  3. Virtual Reality and Health - WebMD

    www.webmd.com/a-to-z-guides/virtual-reality-and...

    How Does Virtual Reality Help Mental Health? For certain mental health conditions, VR aims to help you confront your fears. The idea is that it can give you a safe, controlled way to gradually and ...

  4. Computer-mediated reality - Wikipedia

    en.wikipedia.org/wiki/Computer-mediated_reality

    Mediated reality is a proper superset of mixed reality, augmented reality, and virtual reality, as it also includes, for example, diminished reality. [ 2 ] Typically, it is the user's visual perception of the environment that is mediated.

  5. Virtual Reality Applications Center - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality...

    The Virtual Reality Applications Center (VRAC) is a research center within the Engineering Teaching and Research Complex (ETRC) at Iowa State University (ISU) and is involved in advanced research of virtual reality (VR), augmented reality (AR), human computer interaction (HCI), visualization, and is home to the world's highest resolution immersive virtual reality facility, known as the C6.

  6. Apple Vision Pro - Wikipedia

    en.wikipedia.org/wiki/Apple_Vision_Pro

    Augmented reality and virtual reality (VR) expert and former NASA specialist Jeff Norris was hired in April 2017. [17] [18] Rockwell's team helped deliver ARKit in 2017 with iOS 11. Rockwell's team sought to create a headset and worked with Ive's team; the decision to reveal the wearer's eyes through a front-facing eye display was well received ...

  7. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    Social interaction and 3D virtual worlds are often an integral feature in many massively multiplayer online games. In 2017, Microsoft acquired the VR company AltspaceVR, [30] and has since implemented virtual avatars and meetings held in virtual reality into Microsoft Teams. [31]

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