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Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw.
Malaysian/Singaporean checkers follows the same rules as international draughts, with exceptions being pieces not able to move backwards (towards the player), the requirement to forfeit a capturing piece if the player fails to or wishes not to capture any enemy piece(s) with it, and a larger gameboard (12×12 squares instead of 10×10), and more checkers per player (30 instead of 20).
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory and/or computer assistance.
With all of this work, Samuel's program reached a respectable amateur status and was the first to play any board game at this high a level. He continued to work on checkers until the mid-1970s, at which point his program achieved sufficient skill to challenge a respectable amateur. [14]
Damath is a two-player educational board game combining the board game "Dama" (Filipino checkers) and math. It is used as a teaching tool for both elementary and high school mathematics. Every piece has a corresponding number and each even (white) square on board has a mathematical symbol.
Xiangqi (/ ˈ ʃ ɑː ŋ tʃ i /; Chinese: 象棋; pinyin: xiàngqí), commonly known as Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China.
A player drives the shoulder, upper arm and hip and elbow, equally into the opponent to separate them from the puck, using the body to knock an opponent against the boards or to the ice. This is often referred to as simply checking or hitting and is only permitted against an opponent with possession of the puck .
This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.
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