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  2. Edgenuity - Wikipedia

    https://en.wikipedia.org/wiki/Edgenuity

    Edgenuity, formerly Education2020 ( E2020 ), is an online learning resource for school districts produced by an American company Imagine Learning, [1] which teaches kindergarten through 12th grade [2] in core, elective, credit recovery, technical, and career subjects. [3] [4] As of 2019, Edgenuity serves more than four million students in the ...

  3. Blended learning - Wikipedia

    https://en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Blended learning requires the physical presence of ...

  4. 65% of Students Prefer In-Person Learning, New Survey Finds

    https://www.healthline.com/health-news/65-of-students...

    A new Pew Research survey conducted from April 14 to May 4 finds most teen students prefer in-person learning to the hybrid or remote options required early in the COVID-19 pandemic. The survey ...

  5. Online learning in higher education - Wikipedia

    https://en.wikipedia.org/wiki/Online_learning_in_higher...

    Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet ...

  6. Educational technology - Wikipedia

    https://en.wikipedia.org/wiki/Educational_technology

    v. t. e. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  7. Learning theory (education) - Wikipedia

    https://en.wikipedia.org/wiki/Learning_theory_(education)

    Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [1] [2]

  8. OpenLearn - Wikipedia

    https://en.wikipedia.org/wiki/OpenLearn

    OpenLearn is an educational website. It is the UK 's Open University 's contribution to the open educational resources (OER) project and the home of free, open learning from The Open University. [5] The original project was part-funded by the William and Flora Hewlett Foundation. [6] OpenLearn is a member of the OpenCourseWare Consortium (OCWC).

  9. Education - Wikipedia

    https://en.wikipedia.org/wiki/Education

    Education. Education is a wide phenomenon that applies to all age groups and covers formal education (top row) as well as non-formal and informal education (bottom row). Education is the transmission of knowledge, skills, and character traits and manifests in various forms. Formal education occurs within a structured institutional framework ...