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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. Edmodo - Wikipedia

    en.wikipedia.org/wiki/Edmodo

    Users. 87.4 million [1] Current status. Discontinued. Edmodo was an educational technology platform for K–12 schools and teachers. Edmodo enabled teachers to share content, distribute quizzes and assignments, and manage communication with students, colleagues, and parents. It was shut down on September 22, 2022. [2]

  4. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    t. e. Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.

  5. 8 Sign Language Apps to Get Learning Started - Healthline

    www.healthline.com/health/sign-language-app

    InterSign ASL. InterSign ASL is a relatively new visual-only app with more than 90 lessons. It offers a dictionary, glossary, and games. The developers are planning to include sign variants ...

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  7. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning is partnered with the education startup Clever Inc. In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...

  8. edX - Wikipedia

    en.wikipedia.org/wiki/EdX

    Open edX platform is the open-source platform software developed by edX and made freely available to other institutions of higher learning that want to make similar offerings. On June 1, 2013, edX open sourced its entire platform. [39] The source code can be found on GitHub. [40] [41] The platform was originally developed by Piotr Mitros in ...

  9. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    M-learning, or mobile learning, is a form of distance education where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning." [1] M-learning devices include computers, MP3 players, mobile phones, and ...

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