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Virtual Real. Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications. [1] The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie ( Brunel University London ). [2]
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A virtual world (also called a virtual space) is a computer-simulated environment [1] which may be populated by many users who can create a personal avatar, [2] and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. [3] [4] These avatars can be textual, [5] graphical ...
Virtual reality ( VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).
The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science.
Virtual reality is being applied to a wide range of medical areas, including medical education, training, surgery and diagnostic assistance for heath staff. For patients it is a good way of using it for their rehabilitation and training. [12] VR began to appear in rehabilitation in the 2000s.
Virtual reality therapy. Virtual reality therapy ( VRT ), also known as virtual reality immersion therapy ( VRIT ), simulation for therapy ( SFT ), virtual reality exposure therapy ( VRET ), and computerized CBT ( CCBT ), is the use of virtual reality technology for psychological or occupational therapy and in affecting virtual rehabilitation.
Carolina Cruz-Neira is a Spanish - Venezuelan - American computer engineer, researcher, designer, educator, and a pioneer of virtual reality (VR). She is known for inventing the cave automatic virtual environment (CAVE). She previously worked at Iowa State University (ISU), University of Louisiana at Lafayette (UL Lafayette), University of ...