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Exchange ActiveSync (commonly known as EAS) is a proprietary protocol designed for the synchronization of email, contacts, calendar, tasks, and notes from a messaging server to a smartphone or other mobile devices.
ActiveSync allows a mobile device to be synchronized with either a desktop PC or a server running a compatible software product. On desktops, ActiveSync synchronizes emails, calendar, contacts and tasks with Microsoft Outlook, along with Internet bookmarks and files. ActiveSync does not support all features of Outlook.
Push email is an email system that provides an always-on capability, in which when new email arrives at the mail delivery agent (MDA) (commonly called mail server), it is immediately, actively transferred ( pushed) by the MDA to the mail user agent (MUA), also called the email client, so that the end-user can see incoming email immediately.
Learn how to sync AOL Mail with a third-party app, using POP or IMAP, to send and receive emails in the app or download a copy of your email.
In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards.
Microsoft had sold a number of simpler email products before, but the first release of Exchange (Exchange Server 4.0 in April 1996 [1]) was an entirely new X.400 -based client–server groupware system with a single database store, which also supported X.500 directory services.
Software released as open source by the company includes the Gizzard Scala framework for creating distributed datastores, the distributed graph database FlockDB, the Finagle library for building asynchronous RPC servers and clients, the TwUI user interface framework for iOS, and the Bower client-side package manager.
In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform ...