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  2. ExploreLearning - Wikipedia

    en.wikipedia.org/wiki/ExploreLearning

    ExploreLearning is a Charlottesville, Virginia -based company which operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'. ExploreLearning also makes Reflex, an online, game-based system for math fact memorization. [1] ExploreLearning is a business unit of Cambium ...

  3. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath is an amazing site for kids. Photomath is an educational technology mobile app, owned by Google. It features a computer algebra system with an augmented optical character recognition system, designed for use with a smartphone's camera to scan and recognize mathematical equations; the app then displays step-by-step explanations onscreen.

  4. The Top 9 Brain Foods for Studying and Exams - Healthline

    www.healthline.com/nutrition/brain-food-for-studying

    Here are the top 9 brain foods for studying. Guille Faingold/Stocksy United. 1. Berries. Berries are rich in a variety of compounds that may help promote academic performance and protect the ...

  5. Michel Foucault - Wikipedia

    en.wikipedia.org/wiki/Michel_Foucault

    Michel Foucault. Paul-Michel Foucault ( UK: / ˈfuːkoʊ /, US: / fuːˈkoʊ /; [9] French: [pɔl miʃɛl fuko]; 15 October 1926 – 25 June 1984) was a French philosopher, historian of ideas, writer, political activist, and literary critic. Foucault's theories primarily address the relationships between power and knowledge, and how they are ...

  6. Reflex, a smartphone app from a Purdue startup, could help ...

    www.aol.com/news/reflex-smartphone-app-purdue...

    The user of Reflex holds the camera up to each eye and taps the phone screen. This causes a flash of light that will cause a reaction from the pupil. Reflex, a smartphone app from a Purdue startup ...

  7. Baldi's Basics in Education and Learning - Wikipedia

    en.wikipedia.org/wiki/Baldi's_Basics_in_Education...

    Baldi's Basics in Education and Learning is a 2018 horror game developed and published by Micah McGonigal, known by the pseudonym "mystman12". Set in a schoolhouse, the player must locate seven notebooks which each consists of math problems without being caught by Baldi, his students and other school staff members, while also avoiding various obstacles.

  8. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    Discovery math: a constructivist method of teaching ( discovery learning) mathematics which centres around problem-based or inquiry-based learning, with the use of open-ended questions and manipulative tools. [23] This type of mathematics education was implemented in various parts of Canada beginning in 2005. [24]

  9. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning Math. DreamBox Learning Math teaches students grades K-8 various mathematical subjects, such as addition, subtraction, multiplication, division, fractions, geometry, and algebra. The program utilizes an algorithm to determine if the user is able to understand certain lessons.

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